ORK Framework  2.29.3
API Documentation
ORKFramework.Battle Member List

This is the complete list of members for ORKFramework.Battle, including all inherited members.

Actions (defined in ORKFramework.Battle)ORKFramework.Battle
AddChoosingCombatant(Combatant combatant) (defined in ORKFramework.Battle)ORKFramework.Battle
AddMenuUser(Combatant c) (defined in ORKFramework.Battle)ORKFramework.Battle
Advantage (defined in ORKFramework.Battle)ORKFramework.Battle
AllowPlayerTurnControl(int add, Combatant combatant, AllowTurnControl state) (defined in ORKFramework.Battle)ORKFramework.Battle
BattleArena (defined in ORKFramework.Battle)ORKFramework.Battle
BattleEnd (defined in ORKFramework.Battle)ORKFramework.Battle
BattleEnded (defined in ORKFramework.Battle)ORKFramework.Battle
BattleEscaped() (defined in ORKFramework.Battle)ORKFramework.Battle
BattleLeftArena() (defined in ORKFramework.Battle)ORKFramework.Battle
BattleLost() (defined in ORKFramework.Battle)ORKFramework.Battle
BattleMenuCanceled(Combatant user) (defined in ORKFramework.Battle)ORKFramework.Battle
BattleStarted (defined in ORKFramework.Battle)ORKFramework.Battle
BattleTick (defined in ORKFramework.Battle)ORKFramework.Battle
BattleVictory() (defined in ORKFramework.Battle)ORKFramework.Battle
CameraSettings (defined in ORKFramework.Battle)ORKFramework.Battle
CanAutoAttack (defined in ORKFramework.Battle)ORKFramework.Battle
CancelBattleEnd() (defined in ORKFramework.Battle)ORKFramework.Battle
CanChoose(Combatant combatant) (defined in ORKFramework.Battle)ORKFramework.Battle
CanCounter (defined in ORKFramework.Battle)ORKFramework.Battle
CanDecreaseActionTime(Combatant combatant) (defined in ORKFramework.Battle)ORKFramework.Battle
CanEscape (defined in ORKFramework.Battle)ORKFramework.Battle
CanUseMoveAI(Combatant combatant) (defined in ORKFramework.Battle)ORKFramework.Battle
ChangeMenuAbilityLevel(int change) (defined in ORKFramework.Battle)ORKFramework.Battle
ChangeMenuUserIndex(int change) (defined in ORKFramework.Battle)ORKFramework.Battle
ChangeType(BattleSystemType type, bool clearActions, bool stopActions) (defined in ORKFramework.Battle)ORKFramework.Battle
CheckAdvantage(Combatant enemyLeader) (defined in ORKFramework.Battle)ORKFramework.Battle
CheckBattleEnd() (defined in ORKFramework.Battle)ORKFramework.Battle
CheckIsPlayerChoosing() (defined in ORKFramework.Battle)ORKFramework.Battle
ClearBattle() (defined in ORKFramework.Battle)ORKFramework.Battle
ClearChoosingCombatants() (defined in ORKFramework.Battle)ORKFramework.Battle
ClearMenuUsers() (defined in ORKFramework.Battle)ORKFramework.Battle
ClearObjectsAndAnimations() (defined in ORKFramework.Battle)ORKFramework.Battle
CombatantChanged(Combatant oldCombatant, Combatant newCombatant) (defined in ORKFramework.Battle)ORKFramework.Battle
CombatantClicked(Combatant combatant) (defined in ORKFramework.Battle)ORKFramework.Battle
CombatantCursorOver(Combatant combatant) (defined in ORKFramework.Battle)ORKFramework.Battle
CombatantJoined (defined in ORKFramework.Battle)ORKFramework.Battle
CombatantRemoved (defined in ORKFramework.Battle)ORKFramework.Battle
CursorOverCombatant (defined in ORKFramework.Battle)ORKFramework.Battle
DeathImmediately (defined in ORKFramework.Battle)ORKFramework.Battle
DefendFirst (defined in ORKFramework.Battle)ORKFramework.Battle
DisplayInfoTexts() (defined in ORKFramework.Battle)ORKFramework.Battle
DoAllActionsBlock(int add) (defined in ORKFramework.Battle)ORKFramework.Battle
DoBattleBlock(int add) (defined in ORKFramework.Battle)ORKFramework.Battle
DoBattleMenuBlock(int add) (defined in ORKFramework.Battle)ORKFramework.Battle
DoCombatantTick() (defined in ORKFramework.Battle)ORKFramework.Battle
DoLookAt(Combatant user, List< Combatant > group, List< Combatant > enemies) (defined in ORKFramework.Battle)ORKFramework.Battle
DoLookAt(Combatant user, List< Combatant > targets) (defined in ORKFramework.Battle)ORKFramework.Battle
DoMoveAIBlock(int add) (defined in ORKFramework.Battle)ORKFramework.Battle
DoPlayerActionsBlock(int add) (defined in ORKFramework.Battle)ORKFramework.Battle
EndBattle(BattleOutcome outcome) (defined in ORKFramework.Battle)ORKFramework.Battle
EndBonus(Combatant combatant) (defined in ORKFramework.Battle)ORKFramework.Battle
EnemyDefeated(Combatant combatant) (defined in ORKFramework.Battle)ORKFramework.Battle
EnemyKilled (defined in ORKFramework.Battle)ORKFramework.Battle
FireCombatantJoined(Combatant combatant)ORKFramework.Battle
FireCombatantRemoved(Combatant combatant)ORKFramework.Battle
FireLatestTurn(Combatant combatant)ORKFramework.Battle
GetArenaCenter() (defined in ORKFramework.Battle)ORKFramework.Battle
GetChangeMemberActionCost(Combatant user) (defined in ORKFramework.Battle)ORKFramework.Battle
GetCombatantCenter() (defined in ORKFramework.Battle)ORKFramework.Battle
GetDefendActionCost(Combatant user) (defined in ORKFramework.Battle)ORKFramework.Battle
GetEscapeActionCost(Combatant user) (defined in ORKFramework.Battle)ORKFramework.Battle
GetGridMoveActionCost(Combatant user) (defined in ORKFramework.Battle)ORKFramework.Battle
GetGroupBaseCenter(List< Combatant > cs) (defined in ORKFramework.Battle)ORKFramework.Battle
GetGroupCenter(List< Combatant > cs) (defined in ORKFramework.Battle)ORKFramework.Battle
GetGroupCenterPosition(List< Combatant > cs) (defined in ORKFramework.Battle)ORKFramework.Battle
GetMenuUser() (defined in ORKFramework.Battle)ORKFramework.Battle
GetNoneActionCost(Combatant user) (defined in ORKFramework.Battle)ORKFramework.Battle
Grid (defined in ORKFramework.Battle)ORKFramework.Battle
GroupLookAt(Combatant user, List< Combatant > cs, Vector3 position) (defined in ORKFramework.Battle)ORKFramework.Battle
HasChoosingCombatants (defined in ORKFramework.Battle)ORKFramework.Battle
HasChoosingPlayer (defined in ORKFramework.Battle)ORKFramework.Battle
InBattle (defined in ORKFramework.Battle)ORKFramework.Battle
Instance() (defined in ORKFramework.Battle)ORKFramework.Battlestatic
IsActiveTime() (defined in ORKFramework.Battle)ORKFramework.Battle
IsBattleRunning() (defined in ORKFramework.Battle)ORKFramework.Battle
IsCastTimeTick (defined in ORKFramework.Battle)ORKFramework.Battle
IsDynamicCombat() (defined in ORKFramework.Battle)ORKFramework.Battle
IsMenuBackAllowed (defined in ORKFramework.Battle)ORKFramework.Battle
IsPhase() (defined in ORKFramework.Battle)ORKFramework.Battle
IsRealTime() (defined in ORKFramework.Battle)ORKFramework.Battle
IsRealTimeArea() (defined in ORKFramework.Battle)ORKFramework.Battle
IsTargetSelectionActive (defined in ORKFramework.Battle)ORKFramework.Battle
IsTurnBased() (defined in ORKFramework.Battle)ORKFramework.Battle
IsType(BattleSystemType type) (defined in ORKFramework.Battle)ORKFramework.Battle
Join(List< Combatant > list) (defined in ORKFramework.Battle)ORKFramework.Battle
Join(Combatant combatant) (defined in ORKFramework.Battle)ORKFramework.Battle
LatestTurn (defined in ORKFramework.Battle)ORKFramework.Battle
LeftBattleArena(Combatant combatant) (defined in ORKFramework.Battle)ORKFramework.Battle
LoadGame(DataObject data)ORKFramework.Battle
Loot (defined in ORKFramework.Battle)ORKFramework.Battle
MenuActive (defined in ORKFramework.Battle)ORKFramework.Battle
MenuBlockAutoAttack (defined in ORKFramework.Battle)ORKFramework.Battle
MenuCount (defined in ORKFramework.Battle)ORKFramework.Battle
Outcome (defined in ORKFramework.Battle)ORKFramework.Battle
PlayerMaxBattleGroupSize (defined in ORKFramework.Battle)ORKFramework.Battle
RealTimeAreaCount (defined in ORKFramework.Battle)ORKFramework.Battle
RemoveChoosingCombatant(Combatant combatant) (defined in ORKFramework.Battle)ORKFramework.Battle
RemoveCombatant(Combatant combatant, bool died, bool useDestroy) (defined in ORKFramework.Battle)ORKFramework.Battle
RemoveMenuUser(Combatant combatant) (defined in ORKFramework.Battle)ORKFramework.Battle
ResetCursorOverCombatant() (defined in ORKFramework.Battle)ORKFramework.Battle
ReviveBonus(Combatant combatant) (defined in ORKFramework.Battle)ORKFramework.Battle
SaveGame()ORKFramework.Battle
SelectingCombatant (defined in ORKFramework.Battle)ORKFramework.Battle
SetBattleArena(BattleComponent arena) (defined in ORKFramework.Battle)ORKFramework.Battle
SetDecisionTime(Combatant combatant) (defined in ORKFramework.Battle)ORKFramework.Battle
SetLooks(Combatant user) (defined in ORKFramework.Battle)ORKFramework.Battle
SetSettings() (defined in ORKFramework.Battle)ORKFramework.Battle
Settings (defined in ORKFramework.Battle)ORKFramework.Battle
SetType(BattleSystemType type) (defined in ORKFramework.Battle)ORKFramework.Battle
StartBattle(bool canEscape) (defined in ORKFramework.Battle)ORKFramework.Battle
StartBonus(Combatant combatant) (defined in ORKFramework.Battle)ORKFramework.Battle
System (defined in ORKFramework.Battle)ORKFramework.Battle
SystemChanged (defined in ORKFramework.Battle)ORKFramework.Battle
SystemSettings (defined in ORKFramework.Battle)ORKFramework.Battle
TargetSettings (defined in ORKFramework.Battle)ORKFramework.Battle
Tick() (defined in ORKFramework.Battle)ORKFramework.Battle
TransferPlayerControl(Combatant combatant, bool reset) (defined in ORKFramework.Battle)ORKFramework.Battle
Turn (defined in ORKFramework.Battle)ORKFramework.Battle
TurnBonus(Combatant combatant) (defined in ORKFramework.Battle)ORKFramework.Battle
TurnChanged (defined in ORKFramework.Battle)ORKFramework.Battle
Type (defined in ORKFramework.Battle)ORKFramework.Battle
UserLookAt(Combatant user, Vector3 position) (defined in ORKFramework.Battle)ORKFramework.Battle
WaitForLastAction (defined in ORKFramework.Battle)ORKFramework.Battle