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void | SetOnGround () |
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void | SetDropInfo (DropInfo info) |
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void | SetItemList (List< IShortcut > list) |
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override bool | CanInteract (EventStartType type, GameObject gameObject) |
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override void | StartEvent (GameObject startingObject) |
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void | StartEvent (IEventStarter starter) |
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void | CollectionFinished (bool ok) |
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bool | HasItems () |
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void | TakeAll () |
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void | AddItem (IShortcut shortcut) |
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void | DestroySpawnedPrefab () |
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void | EventEnded () |
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void | DontDestroy () |
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void | OnSceneLoaded () |
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IEnumerator | StartEvent (GameObject startingObject, float delay) |
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bool | CheckOrientation (GameObject gameObject) |
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virtual bool | Interact () |
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virtual void | TouchInteract () |
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virtual bool | DropInteract (DragInfo drag) |
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bool | CheckDrop (DragInfo drag) |
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bool | CheckStartObject (GameObject gameObject) |
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void | KeyPress () |
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virtual void | UIStart () |
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virtual void | UIStart (GameObject startingObject) |
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bool | ForwardInteract () |
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void | ForwardTouchInteract () |
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bool | ForwardDropInteract (DragInfo drag) |
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void | ForwardOnTriggerEnter (Collider other) |
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void | ForwardOnTriggerExit (Collider other) |
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void | ForwardOnTriggerStay (Collider other) |
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void | ForwardOnTriggerEnter2D (Collider2D other) |
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void | ForwardOnTriggerExit2D (Collider2D other) |
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void | ForwardOnTriggerStay2D (Collider2D other) |
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void | ForwardOnCollisionEnter (Collision collision) |
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void | ForwardOnCollisionExit (Collision collision) |
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void | ForwardOnCollisionStay (Collision collision) |
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void | ForwardOnCollisionEnter2D (Collision2D collision) |
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void | ForwardOnCollisionExit2D (Collision2D collision) |
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void | ForwardOnCollisionStay2D (Collision2D collision) |
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bool | CheckConditions () |
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bool | CheckVariables () |
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void | SetVariables () |
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CollectionType | collectionType = CollectionType.Single |
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string | boxID = "" |
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bool | blockControl = true |
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bool | destroyObject = true |
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bool | useFaction = false |
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int | factionID = 0 |
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ORKGameEvent | startGameEvent |
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bool | startEventUsePrefab = true |
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ORKGameEvent | endGameEvent |
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bool | endEventUsePrefab = true |
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bool | useCancelEndGameEvent = false |
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ORKGameEvent | cancelEndGameEvent |
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ORKGameEvent | collectedGameEvent |
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bool | onGround = true |
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float | distance = 100.0f |
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LayerMask | layerMask = -1 |
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bool | setVariablesOnChance = false |
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bool | destroyEmptyBox = false |
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bool | showDialogue = true |
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bool | showNotification = true |
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bool | showConsole = true |
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bool | useLoot = false |
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bool | autoTakeAll = false |
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int | lootID = 0 |
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ItemGain[] | item = new ItemGain[] {new ItemGain()} |
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bool | spawnPrefab = true |
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bool | doMount = false |
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MountSettings | mount = new MountSettings() |
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bool | spawnUseConditions = false |
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bool | repeatCheckSpawn = false |
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float | repeatCheckTime = 0.0f |
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EventStartType | startType = EventStartType.None |
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bool | inBlockedControl = false |
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string | customType = "" |
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float | autoStartAfter = 0 |
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bool | allowClick = true |
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bool | overrideClickDistance = false |
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float | maxClickDistance = 3 |
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bool | useMoveToInteraction = true |
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GameObject | destinationObject |
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bool | overrideInteractionRadius = false |
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float | interactionRadius = 1 |
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bool | overrideStopDistance = false |
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float | stopDistance = 1 |
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bool | overrideMoveToSpeed = false |
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MoveSpeed | moveToSpeed |
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int | keyToPress = 0 |
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bool | keyPressInTrigger = false |
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bool | keyPressWhileColliding = false |
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EventDropType | dropType = EventDropType.Item |
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ItemGain | dropItem = new ItemGain() |
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AbilitySelection | dropAbility = new AbilitySelection() |
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bool | consumeDrop = false |
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bool | startByCollider = true |
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bool | startByTrigger = true |
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bool | startByRootObject = false |
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bool | useOtherObject = false |
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EventStartObject | startObjectCheck |
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HorizontalPlaneType | horizontalPlane = HorizontalPlaneType.XZ |
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bool | useFront = true |
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bool | useBack = true |
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bool | useLeft = true |
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bool | useRight = true |
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bool | autoDestroy = true |
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bool | repeatDestroy = false |
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float | destroyCheckTime = 1 |
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bool | checkObjectVariables = false |
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VariableCondition | variableCondition = new VariableCondition() |
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bool | setObjectVariables = false |
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VariableSetter | variableSetter = new VariableSetter() |
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QuestCondition | questCondition = new QuestCondition() |
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bool | useSceneID = true |
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int | sceneID = -1 |
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