ORK Framework  2.25.2
API Documentation
ORKFramework.BestiaryStatus Class Reference
Inheritance diagram for ORKFramework.BestiaryStatus:
ORKFramework.ISaveData

Public Member Functions

 BestiaryStatus (DataObject data)
 
void Clear ()
 
bool IsComplete ()
 
void SetAllAttackAttributes (bool value, ref bool changed)
 
bool SetAttackAttribute (int id, int id2, bool value)
 
void SetAllDefenceAttributes (bool value, ref bool changed)
 
bool SetDefenceAttribute (int id, int id2, bool value)
 
void SetAllDefenceAttributeIDs (bool value, ref bool changed)
 
DataObject SaveGame ()
 Used to save the data - you need to add the data to a ORKFramework.DataObject. More...
 
void LoadGame (DataObject data)
 Used to load the data - you need to get the data from the ORKFramework.DataObject. More...
 

Public Attributes

bool statusValues = false
 
bool equipment = false
 
BestiaryAttribute [] attackAttribute
 
BestiaryAttribute [] defenceAttribute
 
bool [] defAttrID
 

Member Function Documentation

◆ LoadGame()

void ORKFramework.BestiaryStatus.LoadGame ( DataObject  data)

Used to load the data - you need to get the data from the ORKFramework.DataObject.

Parameters
dataA ORKFramework.DataObject containing the data.

Implements ORKFramework.ISaveData.

◆ SaveGame()

DataObject ORKFramework.BestiaryStatus.SaveGame ( )

Used to save the data - you need to add the data to a ORKFramework.DataObject.

Returns
A ORKFramework.DataObject containing the data.

Implements ORKFramework.ISaveData.