ORK Framework  2.24.0
API Documentation
ORKFramework.ButtonPlayerControlSettings Class Reference
Inheritance diagram for ORKFramework.ButtonPlayerControlSettings:
ORKFramework.BaseData ORKFramework.IBaseData

Public Member Functions

void AddPlayerControl (GameObject player)
 
void RemovePlayerControl (GameObject player)
 
- Public Member Functions inherited from ORKFramework.BaseData
virtual DataObject GetData ()
 Gets a ORKFramework.DataObject representing the class. More...
 
virtual void SetData (DataObject data)
 Sets the variables of the class using a ORKFramework.DataObject. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for all fields using the autoSetup option of the ORKFramework.ORKEditorLayoutAttribute. More...
 

Public Attributes

float rotateSpeed = 500.0f
 
bool firstPerson = false
 
bool useCamDirection = true
 
float camDirectionOffset = 0
 
int verticalAxis = 2
 
int horizontalAxis = 1
 
bool useJump = false
 
int jumpKey = 0
 
float jumpDuration = 0.5f
 
float jumpDelay = 0
 
float jumpSpeed = -Physics.gravity.y
 
EaseType jumpInterpolation = EaseType.EaseOutQuad
 
float inAirModifier = 0.5f
 
float jumpMaxGroundAngle = 45
 
bool useSprint = false
 
int sprintKey = 0
 
float sprintFactor = 2.0f
 
bool useEnergy = false
 
FloatValue maxEnergy
 
FloatValue energyConsume
 
FloatValue energyRegeneration