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| CombatantStatus (Combatant owner) |
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void | MarkResetStatus () |
| Marks this combatant for a status recalculation in the next Update tick. More...
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void | MarkStatusBoundsCheck () |
| Marks this combatant for a status value bounds theck in the next Update tick. More...
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void | Tick (float time) |
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bool | CheckDeath () |
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bool | CheckDeath (Combatant killedBy) |
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void | Death () |
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void | HasDied () |
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void | SelectedShortcutChanged (PreviewSelection selectedPreview) |
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void | UpdatePreview () |
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void | Init (int level) |
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float | GetCounterChance (Combatant target) |
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float | GetBlockChance (Combatant user) |
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float | GetEscapeChance () |
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float | GetHitBonus () |
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float | GetCounterBonus () |
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float | GetCriticalBonus () |
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float | GetBlockBonus () |
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float | GetEscapeBonus () |
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float | GetWalkBonus () |
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float | GetRunBonus () |
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float | GetSprintBonus () |
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float | GetItemStealBonus () |
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float | GetMoneyStealBonus () |
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float | GetItemLimitBonus () |
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float | GetRandomBattleBonus () |
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float | GetExperienceFactorBonus () |
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float | GetGridMoveRangeBonus () |
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float | GetPositiveChangeModifier (int statusID) |
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float | GetNegativeChangeModifier (int statusID) |
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int | GetValueAtLevel (int statusID, int lvl) |
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void | SetBaseDevelopmentAtLevel (int lvl, int percentPoints, int[] statusValues) |
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bool | GetBaseDevelopmentAtLevel (ref int value, int lvl, int statusID) |
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bool | GetBaseDevelopmentBonus (ref int value, int lvl, int statusID) |
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void | SetClassDevelopmentAtLevel (int classID, int lvl, int percentPoints, int[] statusValues) |
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bool | GetClassDevelopmentAtLevel (ref int value, int classID, int lvl, int statusID) |
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bool | GetClassDevelopmentBonus (ref int value, int classID, int lvl, int statusID) |
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bool | CheckLevelUp (ref string changes) |
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string | ForceLevelUp () |
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string | LevelUp () |
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AttackAttribute | GetAttackAttribute (int index) |
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int [] | GetAttackAttributes () |
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int [] | GetDefenceAttributeIDs () |
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DefAttrID | GetDefenceAttributeID (int index) |
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DefenceAttribute | GetDefenceAttribute (int index) |
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void | CheckStatusBounds () |
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void | Regenerate (bool revive) |
| Sets the 'Consumable' type status values to their maximum value. More...
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void | SetConsumableStartValues () |
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void | ResetStatus (bool checkDeath) |
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StatusPreviewInformation | GetStatusChanges (EquipPartSlot[] equipment) |
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void | GetStatusChanges (ref StatusPreviewInformation info) |
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StatusPreview | GetPreviewChanges (StatusPreviewInformation info) |
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void | PreviewCombinedStatusValues (StatusPreview preview) |
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DataObject | SaveGame () |
| Used to save the data - you need to add the data to a ORKFramework.DataObject. More...
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void | LoadGame (DataObject data) |
| Used to load the data - you need to get the data from the ORKFramework.DataObject. More...
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