ORK Framework  2.26.1
API Documentation
ORKFramework.EquipPartSlot Class Reference
Inheritance diagram for ORKFramework.EquipPartSlot:
ORKFramework.ISaveData

Public Member Functions

 EquipPartSlot (bool contribute)
 
EquipPartSlot GetCopy ()
 
bool CheckContributing (Consider check)
 
void GetRealPartID (ref int partID)
 
void SetBlockedBy (int partID)
 
void SetLinkedTo (int partID)
 
bool CheckAllowUnequip (int partID)
 
bool CheckLockedParts (int partID, Combatant combatant)
 
void GetBlockedViewers (ref List< int > blocked)
 
EquipableOn GetPartSet ()
 
DataObject SaveGame ()
 Used to save the data - you need to add the data to a ORKFramework.DataObject. More...
 
void LoadGame (DataObject data)
 Used to load the data - you need to get the data from the ORKFramework.DataObject. More...
 

Properties

bool Equipped [get]
 
EquipShortcut Equipment [get, set]
 
bool DisplayViewer [get, set]
 
bool Available [get, set]
 
bool Locked [get, set]
 
int PartSetIndex [get, set]
 
bool Contribute [get]
 
bool IsBlocked [get]
 
bool IsLinked [get]
 

Member Function Documentation

◆ LoadGame()

void ORKFramework.EquipPartSlot.LoadGame ( DataObject  data)

Used to load the data - you need to get the data from the ORKFramework.DataObject.

Parameters
dataA ORKFramework.DataObject containing the data.

Implements ORKFramework.ISaveData.

◆ SaveGame()

DataObject ORKFramework.EquipPartSlot.SaveGame ( )

Used to save the data - you need to add the data to a ORKFramework.DataObject.

Returns
A ORKFramework.DataObject containing the data.

Implements ORKFramework.ISaveData.