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| Equipment (string name) |
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override void | SetData (DataObject data) |
| Sets the variables of the class using a ORKFramework.DataObject. More...
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string | GetName (int lvl) |
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GUIContent | GetContent (int lvl) |
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GameObject | GetPrefab (int lvl, bool isPrefabView) |
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GameObject | GetPrefabInstance (int lvl, ref Vector3 offset, bool isPrefabView) |
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GameObject | GetViewerPrefab (int lvl, bool isPrefabView) |
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GameObject | GetViewerPrefabInstance (Transform parent, int lvl, bool isPrefabView) |
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Material | GetViewerMaterial (int lvl, bool isPrefabView) |
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bool | IsSingle () |
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bool | IsMulti () |
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bool | IsEquipable (bool[] ep) |
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bool | CanEquip (int eID, Combatant combatant) |
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virtual bool | CanCombatantEquip (int eID, Combatant combatant) |
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bool | CheckLockedParts (int partID, Combatant combatant) |
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bool | CheckAllowUnequip (int partID) |
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void | GetBlockedViewers (ref List< int > blocked) |
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IPortrait | GetPortrait (int typeID, int level) |
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| BaseLanguageData (string name) |
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virtual DataObject | GetData () |
| Gets a ORKFramework.DataObject representing the class. More...
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virtual void | EditorAutoSetup (string fieldName) |
| Called for all fields using the autoSetup option of the ORKFramework.ORKEditorLayoutAttribute. More...
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int | itemType = 0 |
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GameObject | prefab |
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GameObject | prefabViewPrefab |
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Vector3 | spawnOffset = Vector3.zero |
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GameObject | viewerPrefab |
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GameObject | prefabViewViewerPrefab |
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string | viewerName = "" |
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Vector3 | viewerPosOff = Vector3.zero |
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Vector3 | viewerRotOff = Vector3.zero |
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bool | viewerLocalRotation = false |
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Material | viewerMaterial |
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Material | prefabViewMaterial |
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bool | dropable = false |
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bool | stealable = false |
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float | sympathyChange = 0 |
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bool | oneTimeEquip = false |
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float | inventorySpace = 1 |
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bool | inventorySpacePerStack = false |
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bool | ownLimitQuantity = false |
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bool | limitQuantity = false |
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int | quantityLimit = 99 |
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bool | ownStackLimitQuantity = false |
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bool | limitStackQuantity = false |
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int | stackQuantityLimit = 99 |
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bool | overrideInventoryAddType = false |
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InventoryAddType | inventoryAddType = InventoryAddType.Add |
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bool | ownSelection = false |
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int | selectionID = 0 |
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PriceSettings | price = new PriceSettings() |
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EquipRequirements | equipRequirements = new EquipRequirements() |
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EquipType | equipType = EquipType.Single |
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bool[] | equipPart = new bool[ORK.EquipmentParts.Count] |
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bool[] | blockPart = new bool[ORK.EquipmentParts.Count] |
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bool[] | blockViewer = new bool[ORK.EquipmentParts.Count] |
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LevelUpType | lvlType = LevelUpType.None |
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int | expID = 0 |
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bool | ownNotifications = false |
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InventoryNotification | addedNotification |
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InventoryNotification | removedNotification |
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DurabilityNotification | incrDurabNotification |
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DurabilityNotification | decrDurabNotification |
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DurabilityNotification | outwornNotification |
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bool | ownConsoleLevelUp = false |
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ConsoleTextLevelUp | consoleLevelUp |
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bool | ownConsoleAdd = false |
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ConsoleTextInventory | consoleAdd |
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bool | ownConsoleRemove = false |
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ConsoleTextInventory | consoleRemove |
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bool | ownConsoleIncrDurab = false |
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ConsoleTextDurability | consoleIncreaseDurability |
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bool | ownConsoleDecrDurab = false |
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ConsoleTextDurability | consoleDecreaseDurability |
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bool | ownConsoleOutworn = false |
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ConsoleTextDurability | consoleOutworn |
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TypePrefabViewPortrait[] | portrait = new TypePrefabViewPortrait[0] |
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EquipmentLevel[] | level = new EquipmentLevel[] {new EquipmentLevel(true)} |
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LanguageInfo[] | languageInfo |
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