ORK Framework  2.25.2
API Documentation
ORKFramework.Equipment Class Reference
Inheritance diagram for ORKFramework.Equipment:
ORKFramework.BaseLanguageData ORKFramework.BaseIndexData ORKFramework.BaseData ORKFramework.IBaseData ORKFramework.Armor ORKFramework.Weapon

Public Member Functions

 Equipment (string name)
 
override void SetData (DataObject data)
 Sets the variables of the class using a ORKFramework.DataObject. More...
 
string GetName (int lvl)
 
GUIContent GetContent (int lvl)
 
EquipmentPrefabSettings GetPrefabSettings (int lvl)
 
bool IsSingle ()
 
bool IsMulti ()
 
bool IsEquipable (bool[] ep)
 
bool CanEquip (int eID, Combatant combatant)
 
virtual bool CanCombatantEquip (int eID, Combatant combatant)
 
bool CheckLockedParts (int partID, Combatant combatant)
 
bool CheckAllowUnequip (int partID)
 
void GetBlockedViewers (ref List< int > blocked)
 
IPortrait GetPortrait (IVariableSource variableSource, int typeID, int lvl)
 
IPortrait GetPortrait (int typeID, int lvl)
 
- Public Member Functions inherited from ORKFramework.BaseLanguageData
 BaseLanguageData (string name)
 
- Public Member Functions inherited from ORKFramework.BaseData
virtual DataObject GetData ()
 Gets a ORKFramework.DataObject representing the class. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for all fields using the autoSetup option of the ORKFramework.ORKEditorLayoutAttribute. More...
 

Public Attributes

int itemType = 0
 
bool dropable = false
 
bool stealable = false
 
float sympathyChange = 0
 
bool oneTimeEquip = false
 
float inventorySpace = 1
 
bool inventorySpacePerStack = false
 
bool ownLimitQuantity = false
 
bool limitQuantity = false
 
int quantityLimit = 99
 
bool ownStackLimitQuantity = false
 
bool limitStackQuantity = false
 
int stackQuantityLimit = 99
 
bool overrideInventoryAddType = false
 
InventoryAddType inventoryAddType = InventoryAddType.Add
 
bool ownSelection = false
 
int selectionID = 0
 
EquipmentPrefabSettings prefabSettings = new EquipmentPrefabSettings()
 
PriceSettings price = new PriceSettings()
 
EquipRequirements equipRequirements = new EquipRequirements()
 
EquipType equipType = EquipType.Single
 
bool [] equipPart = new bool[ORK.EquipmentParts.Count]
 
bool [] blockPart = new bool[ORK.EquipmentParts.Count]
 
bool [] blockViewer = new bool[ORK.EquipmentParts.Count]
 
LevelUpType lvlType = LevelUpType.None
 
int expID = 0
 
bool ownNotifications = false
 
InventoryNotification addedNotification
 
InventoryNotification removedNotification
 
DurabilityNotification incrDurabNotification
 
DurabilityNotification decrDurabNotification
 
DurabilityNotification outwornNotification
 
bool ownConsoleLevelUp = false
 
ConsoleTextLevelUp consoleLevelUp
 
bool ownConsoleAdd = false
 
ConsoleTextInventory consoleAdd
 
bool ownConsoleRemove = false
 
ConsoleTextInventory consoleRemove
 
bool ownConsoleIncrDurab = false
 
ConsoleTextDurability consoleIncreaseDurability
 
bool ownConsoleDecrDurab = false
 
ConsoleTextDurability consoleDecreaseDurability
 
bool ownConsoleOutworn = false
 
ConsoleTextDurability consoleOutworn
 
TypePrefabViewPortrait [] portrait = new TypePrefabViewPortrait[0]
 
EquipmentLevel [] level = new EquipmentLevel[] {new EquipmentLevel()}
 
- Public Attributes inherited from ORKFramework.BaseLanguageData
LanguageInfo [] languageInfo
 

Properties

int?? QuantityLimit [get]
 
int?? StackLimit [get]
 
- Properties inherited from ORKFramework.BaseIndexData
virtual int RealID [get, set]
 

Additional Inherited Members

- Protected Attributes inherited from ORKFramework.BaseIndexData
int realID = 0
 

Member Function Documentation

◆ SetData()

override void ORKFramework.Equipment.SetData ( DataObject  data)
virtual

Sets the variables of the class using a ORKFramework.DataObject.

Parameters
dataORKFramework.DataObject containing the data.

Reimplemented from ORKFramework.BaseData.