ORK Framework  2.25.2
API Documentation
ORKFramework.Equipment Class Reference
Inheritance diagram for ORKFramework.Equipment:
ORKFramework.BaseLanguageData ORKFramework.BaseIndexData ORKFramework.BaseData ORKFramework.IBaseData ORKFramework.Armor ORKFramework.Weapon

Public Member Functions

 Equipment (string name)
override void SetData (DataObject data)
 Sets the variables of the class using a ORKFramework.DataObject. More...
string GetName (int lvl)
GUIContent GetContent (int lvl)
EquipmentPrefabSettings GetPrefabSettings (int lvl)
bool IsSingle ()
bool IsMulti ()
bool IsEquipable (bool[] ep)
bool CanEquip (int eID, Combatant combatant)
virtual bool CanCombatantEquip (int eID, Combatant combatant)
bool CheckLockedParts (int partID, Combatant combatant)
bool CheckAllowUnequip (int partID)
void GetBlockedViewers (ref List< int > blocked)
IPortrait GetPortrait (IVariableSource variableSource, int typeID, int lvl)
IPortrait GetPortrait (int typeID, int lvl)
- Public Member Functions inherited from ORKFramework.BaseLanguageData
 BaseLanguageData (string name)
- Public Member Functions inherited from ORKFramework.BaseData
virtual DataObject GetData ()
 Gets a ORKFramework.DataObject representing the class. More...
virtual void EditorAutoSetup (string fieldName)
 Called for all fields using the autoSetup option of the ORKFramework.ORKEditorLayoutAttribute. More...

Public Attributes

int itemType = 0
bool dropable = false
bool stealable = false
float sympathyChange = 0
bool oneTimeEquip = false
float inventorySpace = 1
bool inventorySpacePerStack = false
bool ownLimitQuantity = false
bool limitQuantity = false
int quantityLimit = 99
bool ownStackLimitQuantity = false
bool limitStackQuantity = false
int stackQuantityLimit = 99
bool overrideInventoryAddType = false
InventoryAddType inventoryAddType = InventoryAddType.Add
bool ownSelection = false
int selectionID = 0
EquipmentPrefabSettings prefabSettings = new EquipmentPrefabSettings()
PriceSettings price = new PriceSettings()
EquipRequirements equipRequirements = new EquipRequirements()
EquipType equipType = EquipType.Single
bool [] equipPart = new bool[ORK.EquipmentParts.Count]
bool [] blockPart = new bool[ORK.EquipmentParts.Count]
bool [] blockViewer = new bool[ORK.EquipmentParts.Count]
LevelUpType lvlType = LevelUpType.None
int expID = 0
bool ownNotifications = false
InventoryNotification addedNotification
InventoryNotification removedNotification
DurabilityNotification incrDurabNotification
DurabilityNotification decrDurabNotification
DurabilityNotification outwornNotification
bool ownConsoleLevelUp = false
ConsoleTextLevelUp consoleLevelUp
bool ownConsoleAdd = false
ConsoleTextInventory consoleAdd
bool ownConsoleRemove = false
ConsoleTextInventory consoleRemove
bool ownConsoleIncrDurab = false
ConsoleTextDurability consoleIncreaseDurability
bool ownConsoleDecrDurab = false
ConsoleTextDurability consoleDecreaseDurability
bool ownConsoleOutworn = false
ConsoleTextDurability consoleOutworn
TypePrefabViewPortrait [] portrait = new TypePrefabViewPortrait[0]
EquipmentLevel [] level = new EquipmentLevel[] {new EquipmentLevel()}
- Public Attributes inherited from ORKFramework.BaseLanguageData
LanguageInfo [] languageInfo


int?? QuantityLimit [get]
int?? StackLimit [get]
- Properties inherited from ORKFramework.BaseIndexData
virtual int RealID [get, set]

Additional Inherited Members

- Protected Attributes inherited from ORKFramework.BaseIndexData
int realID = 0

Member Function Documentation

◆ SetData()

override void ORKFramework.Equipment.SetData ( DataObject  data)

Sets the variables of the class using a ORKFramework.DataObject.

dataORKFramework.DataObject containing the data.

Reimplemented from ORKFramework.BaseData.