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int | lvlPoints = 0 |
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ORKGameEvent | equipGameEvent |
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ORKGameEvent | unequipGameEvent |
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bool | ownDescription = false |
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string[] | description |
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bool | ownPrefab = false |
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GameObject | prefab |
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GameObject | prefabViewPrefab |
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Vector3 | spawnOffset = Vector3.zero |
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bool | ownViewerPrefab = false |
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GameObject | viewerPrefab |
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GameObject | prefabViewViewerPrefab |
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string | viewerName = "" |
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Vector3 | viewerPosOff = Vector3.zero |
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Vector3 | viewerRotOff = Vector3.zero |
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bool | viewerLocalRotation = false |
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Material | viewerMaterial |
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Material | prefabViewMaterial |
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bool | ownPrice = false |
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PriceSettings | price |
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bool | ownEquipRequirements = false |
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EquipRequirements | equipRequirements |
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bool | useDurability = false |
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bool | autoInitDurability = false |
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EquipmentDurabilityType | durabilityType = EquipmentDurabilityType.NoBonuses |
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FloatValue | maxDurability |
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AddRandomBonus | svBonusType = AddRandomBonus.All |
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int | svBonusCount = 1 |
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bool | svBonusAddPrevious = true |
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RandomStatusValueBonus[] | randomSVBonus = new RandomStatusValueBonus[0] |
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AddRandomBonus | atkAttrBonusType = AddRandomBonus.All |
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int | atkAttrBonusCount = 1 |
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bool | atkAttrBonusAddPrevious = true |
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RandomAttackAttributeBonus[] | randomAtkAttrBonus = new RandomAttackAttributeBonus[0] |
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AddRandomBonus | defAttrBonusType = AddRandomBonus.All |
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int | defAttrBonusCount = 1 |
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bool | defAttrBonusAddPrevious = true |
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RandomDefenceAttributeBonus[] | randomDefAttrBonus = new RandomDefenceAttributeBonus[0] |
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int[] | addEquipmentPart = new int[0] |
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int[] | blockedEquipmentPart = new int[0] |
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AttributeSetter[] | setDefenceAttribute |
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BonusSettings | bonus = new BonusSettings() |
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AutoEffects | autoEffects = new AutoEffects() |
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EquipmentAbility[] | equipmentAbility = new EquipmentAbility[0] |
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Sound[] | battleSound = new Sound[0] |
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bool | variableUsePrevious = true |
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bool | variableSave = true |
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bool | variableUseWhenLoading = true |
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bool | useVariableDescription = false |
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VariableSetter | variableChanges = new VariableSetter() |
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