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override void | SetData (DataObject data) |
| Sets the variables of the class using a ORKFramework.DataObject. More...
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string | GetName () |
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string | GetShortName () |
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string | FormatQuantity (int quantity) |
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bool | IsItem () |
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bool | IsWeapon () |
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bool | IsArmor () |
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bool | IsCurrency () |
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bool | IsAIBehaviour () |
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bool | IsAIRuleset () |
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bool | IsCraftingRecipe () |
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bool | CheckChance (BaseEvent baseEvent) |
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IShortcut | CreateShortcut (BaseEvent baseEvent) |
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void | Drop (BaseEvent baseEvent, bool useChance, Vector3 position, Vector3 rotation, float despawnTime) |
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bool | Add (BaseEvent baseEvent, Inventory inventory, bool useChance, bool showNotification, bool showConsole) |
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bool | Remove (BaseEvent baseEvent, Inventory inventory, bool useChance, bool showNotification, bool showConsole) |
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bool | Drop (BaseEvent baseEvent, Inventory inventory, bool useChance, bool showNotification, bool showConsole) |
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bool | Has (BaseEvent baseEvent, Inventory inventory) |
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void | GetFromInventory (BaseEvent baseEvent, Inventory inventory, bool useChance, ref List< IShortcut > list) |
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string | GetInfoText () |
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void | GetInfoText (StringBuilder builder) |
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virtual DataObject | GetData () |
| Gets a ORKFramework.DataObject representing the class. More...
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virtual void | EditorAutoSetup (string fieldName) |
| Called for all fields using the autoSetup option of the ORKFramework.ORKEditorLayoutAttribute. More...
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