ORK Framework  2.22.0
API Documentation
ORKFramework.Events.Steps.BaseEventCheckStep Class Reference
Inheritance diagram for ORKFramework.Events.Steps.BaseEventCheckStep:
ORKFramework.Events.Steps.BaseEventStep ORKFramework.Events.Steps.CoreEventStep ORKFramework.BaseNode ORKFramework.BaseIndexData ORKFramework.BaseData ORKFramework.IBaseData ORKFramework.Events.Steps.CallPluginStep ORKFramework.Events.Steps.CanContinueStep ORKFramework.Events.Steps.CanUseActionStep ORKFramework.Events.Steps.CanUseRecipeStep ORKFramework.Events.Steps.CheckActionBarStep ORKFramework.Events.Steps.CheckActionTimeStep ORKFramework.Events.Steps.CheckAngleStep ORKFramework.Events.Steps.CheckAutoSlotStep ORKFramework.Events.Steps.CheckBestiaryCountStep ORKFramework.Events.Steps.CheckBestiaryStep ORKFramework.Events.Steps.CheckChanceStep ORKFramework.Events.Steps.CheckCombatantSpeedStep ORKFramework.Events.Steps.CheckCombatantStep ORKFramework.Events.Steps.CheckComponentEnableStep ORKFramework.Events.Steps.CheckDifficultyStep ORKFramework.Events.Steps.CheckDistanceStep ORKFramework.Events.Steps.CheckEquipDurabilityStep ORKFramework.Events.Steps.CheckEquipmentStep ORKFramework.Events.Steps.CheckFactionStep ORKFramework.Events.Steps.CheckFactionSympathyStep ORKFramework.Events.Steps.CheckFieldsStep ORKFramework.Events.Steps.CheckFunctionStep ORKFramework.Events.Steps.CheckGameVariableStep ORKFramework.Events.Steps.CheckGridCellTypeStep ORKFramework.Events.Steps.CheckGridDistanceStep ORKFramework.Events.Steps.CheckGridPathStartStep ORKFramework.Events.Steps.CheckGroupSizeStep ORKFramework.Events.Steps.CheckGroupStep ORKFramework.Events.Steps.CheckHeightDifferencesStep ORKFramework.Events.Steps.CheckInventoryDurabilityStep ORKFramework.Events.Steps.CheckItemBoxStep ORKFramework.Events.Steps.CheckLanguageStep ORKFramework.Events.Steps.CheckMaxBattleGroupStep ORKFramework.Events.Steps.CheckMoveAICautionStep ORKFramework.Events.Steps.CheckMoveAIDetectionStep ORKFramework.Events.Steps.CheckMoveAIFleeStep ORKFramework.Events.Steps.CheckMoveAIHuntingStep ORKFramework.Events.Steps.CheckMoveAITargetStep ORKFramework.Events.Steps.CheckObjectLayerStep ORKFramework.Events.Steps.CheckObjectNameStep ORKFramework.Events.Steps.CheckOrientation ORKFramework.Events.Steps.CheckPartAvailableStep ORKFramework.Events.Steps.CheckPartLockedStep ORKFramework.Events.Steps.CheckPlayerStep ORKFramework.Events.Steps.CheckQuestConditionStep ORKFramework.Events.Steps.CheckSceneStep ORKFramework.Events.Steps.CheckSelectedDurabilityStep ORKFramework.Events.Steps.CheckShopStockStep ORKFramework.Events.Steps.CheckShortcutStep ORKFramework.Events.Steps.CheckStatisticStep ORKFramework.Events.Steps.CheckStatusStep ORKFramework.Events.Steps.CheckTaskActivateStep ORKFramework.Events.Steps.CheckTaskFailStep ORKFramework.Events.Steps.CheckTaskFinishStep ORKFramework.Events.Steps.CheckTransformStep ORKFramework.Events.Steps.CheckTurnStep ORKFramework.Events.Steps.CheckTurnValueStep ORKFramework.Events.Steps.CheckUserStep ORKFramework.Events.Steps.CheckValueStep ORKFramework.Events.Steps.CombatantSelectionDialogueStep ORKFramework.Events.Steps.CombatantTriggerTimeStep ORKFramework.Events.Steps.CompareStatusValueStep ORKFramework.Events.Steps.FoundObjectsCountStep ORKFramework.Events.Steps.GridFormationFinishedStep ORKFramework.Events.Steps.GridFormationPossibleStep ORKFramework.Events.Steps.GridMoveOutOfRangeStep ORKFramework.Events.Steps.HasActionComboStep ORKFramework.Events.Steps.HasAutoSaveGameStep ORKFramework.Events.Steps.HasCombatantTriggerStep ORKFramework.Events.Steps.HasGridPathLeftStep ORKFramework.Events.Steps.HasInInventoryStep ORKFramework.Events.Steps.HasPlayerControlStep ORKFramework.Events.Steps.HasPlayerPrefsStep ORKFramework.Events.Steps.HasQuestStep ORKFramework.Events.Steps.HasResearchStep ORKFramework.Events.Steps.InCameraTransitionStep ORKFramework.Events.Steps.InCombatantTriggerStep ORKFramework.Events.Steps.InGridFormationPositionStep ORKFramework.Events.Steps.InGridFormationStep ORKFramework.Events.Steps.InUseRangeStep ORKFramework.Events.Steps.IsActionTimeRunningStep ORKFramework.Events.Steps.IsAggressiveStep ORKFramework.Events.Steps.IsAIControlledStep ORKFramework.Events.Steps.IsBattleAIBlockedStep ORKFramework.Events.Steps.IsBattleFinishedStep ORKFramework.Events.Steps.IsBattleMemberStep ORKFramework.Events.Steps.IsCameraOrthographicStep ORKFramework.Events.Steps.IsCastingAbilityStep ORKFramework.Events.Steps.IsCastingItemStep ORKFramework.Events.Steps.IsEnemyStep ORKFramework.Events.Steps.IsGridBattleStep ORKFramework.Events.Steps.IsGridCellBlockedStep ORKFramework.Events.Steps.IsGridCellEmptyStep ORKFramework.Events.Steps.IsGridFormationLeaderStep ORKFramework.Events.Steps.IsHiddenMemberStep ORKFramework.Events.Steps.IsItemCollectedStep ORKFramework.Events.Steps.IsLockedBattleMemberStep ORKFramework.Events.Steps.IsMemberStep ORKFramework.Events.Steps.IsMenuOpenStep ORKFramework.Events.Steps.IsShopOpenStep ORKFramework.Events.Steps.IsVisibleStep ORKFramework.Events.Steps.KnowsLogTextStep ORKFramework.Events.Steps.KnowsRecipeStep ORKFramework.Events.Steps.LearnActionAbilityStep ORKFramework.Events.Steps.OpenShopStep ORKFramework.Events.Steps.PlayerGridPlacementStep ORKFramework.Events.Steps.RaycastObjectStep ORKFramework.Events.Steps.RaycastToVariableStep ORKFramework.Events.Steps.SelectedDataCountStep ORKFramework.Events.Steps.StoreSelectedDataNameStep ORKFramework.Events.Steps.UseRecipeStep

Public Member Functions

override string GetNextName (int index)
 
override int GetNextCount ()
 
override int GetNext (int index)
 
override void SetNext (int index, int next)
 
- Public Member Functions inherited from ORKFramework.Events.Steps.BaseEventStep
abstract void Execute (BaseEvent baseEvent)
 
virtual void Continue (BaseEvent baseEvent)
 
override string GetNodeName ()
 
override string GetNodeDetails ()
 
virtual void EventStopped (BaseEvent baseEvent)
 
- Public Member Functions inherited from ORKFramework.BaseNode
virtual bool IsRemovable ()
 
int GetFirstFree ()
 
- Public Member Functions inherited from ORKFramework.BaseData
virtual DataObject GetData ()
 Gets a ORKFramework.DataObject representing the class. More...
 
virtual void SetData (DataObject data)
 Sets the variables of the class using a ORKFramework.DataObject. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for all fields using the autoSetup option of the ORKFramework.ORKEditorLayoutAttribute. More...
 

Public Attributes

int nextFail = -1
 
- Public Attributes inherited from ORKFramework.Events.Steps.BaseEventStep
bool active = true
 
int next = -1
 
- Public Attributes inherited from ORKFramework.BaseNode
Vector2 nodePosition = new Vector2(38, 38)
 
bool overrideNodeName = false
 
string nodeName = ""
 

Additional Inherited Members

- Protected Attributes inherited from ORKFramework.BaseIndexData
int realID = 0
 
- Properties inherited from ORKFramework.Events.Steps.BaseEventStep
override bool IsEnabled [get]
 
virtual bool ExecuteOnStop [get]
 
- Properties inherited from ORKFramework.BaseNode
virtual bool IsEnabled [get]
 
- Properties inherited from ORKFramework.BaseIndexData
virtual int RealID [get, set]