ORK Framework  2.25.2
API Documentation
ORKFramework.GameState Class Reference
Inheritance diagram for ORKFramework.GameState:
ORKFramework.BaseData ORKFramework.IBaseData ORKFramework.GameRunningState

Public Member Functions

 GameState (Consider consider)
 
override void SetData (DataObject data)
 Sets the variables of the class using a ORKFramework.DataObject. More...
 
virtual bool Check ()
 
- Public Member Functions inherited from ORKFramework.BaseData
virtual DataObject GetData ()
 Gets a ORKFramework.DataObject representing the class. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for all fields using the autoSetup option of the ORKFramework.ORKEditorLayoutAttribute. More...
 

Public Attributes

Consider inControl = Consider.Ignore
 
Consider inShop = Consider.Ignore
 
Consider inEvent = Consider.Ignore
 
Consider inSceneChange = Consider.Ignore
 
Consider inPause = Consider.Ignore
 
Consider inBattle = Consider.Ignore
 
Consider targetSelection = Consider.Ignore
 
Consider performingAction = Consider.Ignore
 
BattleSystemCheck battleSystemCheck = new BattleSystemCheck()
 
Consider inMenu = Consider.Ignore
 
int [] screenID = new int[0]
 

Protected Member Functions

virtual bool CheckBattle ()
 
virtual bool CheckTargetSelection ()
 
virtual bool CheckPerformingAction ()
 
virtual bool CheckMenuScreens ()
 

Member Function Documentation

◆ SetData()

override void ORKFramework.GameState.SetData ( DataObject  data)
virtual

Sets the variables of the class using a ORKFramework.DataObject.

Parameters
dataORKFramework.DataObject containing the data.

Reimplemented from ORKFramework.BaseData.