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| GridMoveShortcut (GridMoveSettings gridMove) |
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IShortcut | GetCopy (int q) |
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bool | IsEqual (IShortcut shortcut) |
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string | FormatQuantity (int quantity) |
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int | BuyPrice (Combatant user) |
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int | SellPrice (Combatant user) |
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float | GetCastTime (Combatant user) |
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void | PlayCastAudio (Combatant user) |
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bool | CanCancelCasting () |
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bool | CanCastMove () |
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void | ShowCastingConsoleText (Combatant user, List< Combatant > target, Dictionary< Combatant, StatusChangeInformation > statusChangesTarget) |
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void | ShowCancelCastingConsoleText (Combatant user, List< Combatant > target, Dictionary< Combatant, StatusChangeInformation > statusChangesTarget) |
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List< Combatant > | GetPossibleTargets (Combatant user, List< Combatant > available) |
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bool | CanTarget (Combatant user, Combatant target) |
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bool | IsUseable (UseableIn useIn) |
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bool | CanUse (Combatant user, bool checkTime, bool checkUseCosts) |
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bool | IsDropable () |
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bool | Use (Combatant user, List< Combatant > targets, bool useAction) |
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IContentSimple | GetTypeContent () |
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string | GetName () |
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string | GetShortName () |
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string | GetDescription () |
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string | GetIconTextCode () |
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Texture | GetIcon () |
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GUIContent | GetContent () |
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string | GetInfo (Combatant combatant) |
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string | GetUseCostText (Combatant user) |
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ShortcutHUDWrapper | GetDrag (Combatant user) |
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float | GetActionCost (Combatant user, BattleSystemType type) |
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IPortrait | GetPortrait (int typeID) |
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StatusPreview | GetPreview (Combatant combatant, PreviewSelection selectedPreview) |
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DataObject | SaveGame () |
| Used to save the data - you need to add the data to a ORKFramework.DataObject. More...
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void | LoadGame (DataObject data) |
| Used to load the data - you need to get the data from the ORKFramework.DataObject. More...
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