ORK Framework  2.27.1
API Documentation
ORKFramework.Interpolate Member List

This is the complete list of members for ORKFramework.Interpolate, including all inherited members.

Ease(Function ease, float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
Ease(Function ease, Vector2 start, Vector2 distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
Ease(Function ease, Vector3 start, Vector3 distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
Ease(Function ease, Quaternion begin, Quaternion end, float elapsedTime, float duration)ORKFramework.Interpolatestatic
Ease(EaseType type)ORKFramework.Interpolatestatic
EaseInCirc(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
EaseInCubic(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
EaseInExpo(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
EaseInOutCirc(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
EaseInOutCubic(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
EaseInOutExpo(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
EaseInOutQuad(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
EaseInOutQuart(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
EaseInOutQuint(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
EaseInOutSine(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
EaseInQuad(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
EaseInQuart(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
EaseInQuint(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
EaseInSine(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
EaseOutCirc(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
EaseOutCubic(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
EaseOutExpo(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
EaseOutQuad(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
EaseOutQuart(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
EaseOutQuint(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
EaseOutSine(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
Identity(Vector3 v) (defined in ORKFramework.Interpolate)ORKFramework.Interpolatestatic
Linear(float start, float distance, float elapsedTime, float duration)ORKFramework.Interpolatestatic
TransformDotPosition(Transform t) (defined in ORKFramework.Interpolate)ORKFramework.Interpolatestatic