ORK Framework  2.29.3
API Documentation
ORKFramework.Inventory Member List

This is the complete list of members for ORKFramework.Inventory, including all inherited members.

Add(Inventory inventory) (defined in ORKFramework.Inventory)ORKFramework.Inventory
Add(ItemGain[] list, bool showNotification, bool showConsole) (defined in ORKFramework.Inventory)ORKFramework.Inventory
Add(List< IShortcut > list, bool showNotification, bool showConsole) (defined in ORKFramework.Inventory)ORKFramework.Inventory
Add(IShortcut item, bool showNotification, bool showConsole, bool markNewContent) (defined in ORKFramework.Inventory)ORKFramework.Inventory
AddAccess(IShortcut item, bool showNotification, bool showConsole, bool markNewContent) (defined in ORKFramework.Inventory)ORKFramework.Inventory
AddMoney(int id, int quantity, bool showNotification, bool showConsole) (defined in ORKFramework.Inventory)ORKFramework.Inventory
AddMoneyAccess(int id, int quantity, bool showNotification, bool showConsole) (defined in ORKFramework.Inventory)ORKFramework.Inventory
AddOccupiedSpace(IInventoryShortcut shortcut) (defined in ORKFramework.Inventory)ORKFramework.Inventory
AIBehaviours (defined in ORKFramework.Inventory)ORKFramework.Inventory
AIRulesets (defined in ORKFramework.Inventory)ORKFramework.Inventory
Armors (defined in ORKFramework.Inventory)ORKFramework.Inventory
AutoAddShortcut(IShortcut shortcut) (defined in ORKFramework.Inventory)ORKFramework.Inventory
CanCollect(IShortcut item, int quantity) (defined in ORKFramework.Inventory)ORKFramework.Inventory
Changed (defined in ORKFramework.Inventory)ORKFramework.Inventory
CheckDataChanged(bool checkItems, bool checkWeapons, bool checkArmors, bool checkAIBehaviours, bool checkAIRulesets, bool checkCraftingRecipes) (defined in ORKFramework.Inventory)ORKFramework.Inventory
CheckQuantity(IShortcut shortcut) (defined in ORKFramework.Inventory)ORKFramework.Inventory
CheckSpace(float space, bool add) (defined in ORKFramework.Inventory)ORKFramework.Inventory
Clear() (defined in ORKFramework.Inventory)ORKFramework.Inventory
ContentChanged (defined in ORKFramework.Inventory)ORKFramework.Inventory
Count (defined in ORKFramework.Inventory)ORKFramework.Inventory
Crafting (defined in ORKFramework.Inventory)ORKFramework.Inventory
Drop(List< IShortcut > list, bool showNotification, bool showConsole) (defined in ORKFramework.Inventory)ORKFramework.Inventory
Drop(IShortcut item, int quantity, bool showNotification, bool showConsole) (defined in ORKFramework.Inventory)ORKFramework.Inventory
DropAccess(IShortcut item, int quantity, bool showNotification, bool showConsole) (defined in ORKFramework.Inventory)ORKFramework.Inventory
FireChanged() (defined in ORKFramework.Inventory)ORKFramework.Inventory
FireChanged(ItemDropType type, int id, int level, int quantity, IInventoryShortcut shortcut, bool showNotification, bool showConsole) (defined in ORKFramework.Inventory)ORKFramework.Inventory
Full (defined in ORKFramework.Inventory)ORKFramework.Inventory
Get(ItemDropType type, string guid) (defined in ORKFramework.Inventory)ORKFramework.Inventory
GetAll(bool addMoney, bool addEmptyMoney, bool addItems, bool addWeapons, bool addArmor, bool addAIBehaviours, bool addAIRulesets, bool addCraftingRecipes, int typeID, bool checkParent, ref List< IShortcut > list) (defined in ORKFramework.Inventory)ORKFramework.Inventory
GetAll(bool addMoney, bool addEmptyMoney, bool addItems, bool addWeapons, bool addArmors, bool addAIBehaviours, bool addAIRulesets, bool addCraftingRecipes, int typeID, bool checkParent, ref List< IInventoryShortcut > list) (defined in ORKFramework.Inventory)ORKFramework.Inventory
GetAllowedCount(IShortcut shortcut) (defined in ORKFramework.Inventory)ORKFramework.Inventory
GetAllowedQuantity(IShortcut shortcut, int quantity) (defined in ORKFramework.Inventory)ORKFramework.Inventory
GetContent() (defined in ORKFramework.Inventory)ORKFramework.Inventory
GetCount(ItemGain item) (defined in ORKFramework.Inventory)ORKFramework.Inventory
GetCount(IShortcut item) (defined in ORKFramework.Inventory)ORKFramework.Inventory
GetEquipment(EquipShortcut equip) (defined in ORKFramework.Inventory)ORKFramework.Inventory
GetEquipmentByPart(int partID, bool weapons, bool armors) (defined in ORKFramework.Inventory)ORKFramework.Inventory
GetEquippedArmorCount(int id) (defined in ORKFramework.Inventory)ORKFramework.Inventory
GetEquippedWeaponCount(int id) (defined in ORKFramework.Inventory)ORKFramework.Inventory
GetItemTypes(int parentType, ref List< int > list, bool onlySellable, bool addMoney, bool addEmptyMoney, bool addItems, bool addWeapons, bool addArmor, bool addAIBehaviours, bool addAIRulesets, bool addCraftingRecipes) (defined in ORKFramework.Inventory)ORKFramework.Inventory
GetMoney(int id) (defined in ORKFramework.Inventory)ORKFramework.Inventory
GetMoneyShortcut(int id) (defined in ORKFramework.Inventory)ORKFramework.Inventory
GetOwner() (defined in ORKFramework.Inventory)ORKFramework.Inventory
GetSellable(ref List< ShopWrapperShortcut > list, bool addItems, bool addWeapons, bool addArmors, bool addAIBehaviours, bool addAIRulesets, bool addCraftingRecipes, List< int > itemTypes) (defined in ORKFramework.Inventory)ORKFramework.Inventory
GetStealable(bool addItems, bool addWeapons, bool addArmors) (defined in ORKFramework.Inventory)ORKFramework.Inventory
Group (defined in ORKFramework.Inventory)ORKFramework.Inventory
Has(ItemGain[] list) (defined in ORKFramework.Inventory)ORKFramework.Inventory
Has(IShortcut item) (defined in ORKFramework.Inventory)ORKFramework.Inventory
Has(List< IShortcut > list) (defined in ORKFramework.Inventory)ORKFramework.Inventory
Has(IShortcut item, int quantity) (defined in ORKFramework.Inventory)ORKFramework.Inventory
HasEnoughMoney(int id, int quantity) (defined in ORKFramework.Inventory)ORKFramework.Inventory
HasEquipment() (defined in ORKFramework.Inventory)ORKFramework.Inventory
HasEquippedEquipment() (defined in ORKFramework.Inventory)ORKFramework.Inventory
HasItemType(bool checkParent, int typeID, bool onlySellable, bool addMoney, bool addEmptyMoney, bool addItems, bool addWeapons, bool addArmor, bool addAIBehaviours, bool addAIRulesets, bool addCraftingRecipes, bool checkNewContent) (defined in ORKFramework.Inventory)ORKFramework.Inventory
HasLimit (defined in ORKFramework.Inventory)ORKFramework.Inventory
HasNewItemTypes(bool checkParent, List< int > types, bool onlySellable, bool addItems, bool addWeapons, bool addArmor, bool addAIBehaviours, bool addAIRulesets, bool addCraftingRecipes) (defined in ORKFramework.Inventory)ORKFramework.Inventory
HasOwners (defined in ORKFramework.Inventory)ORKFramework.Inventory
HasSellable(bool addItems, bool addWeapons, bool addArmors, bool addAIBehaviours, bool addAIRulesets, bool addCraftingRecipes, List< int > itemTypes) (defined in ORKFramework.Inventory)ORKFramework.Inventory
Inventory() (defined in ORKFramework.Inventory)ORKFramework.Inventory
Inventory(ItemBoxInventory itemBox) (defined in ORKFramework.Inventory)ORKFramework.Inventory
Inventory(Combatant combatant) (defined in ORKFramework.Inventory)ORKFramework.Inventory
Inventory(Group g) (defined in ORKFramework.Inventory)ORKFramework.Inventory
IsEmpty (defined in ORKFramework.Inventory)ORKFramework.Inventory
IsPlayerOwned() (defined in ORKFramework.Inventory)ORKFramework.Inventory
Items (defined in ORKFramework.Inventory)ORKFramework.Inventory
LastTimestamp (defined in ORKFramework.Inventory)ORKFramework.Inventory
LoadGame(DataObject data)ORKFramework.Inventory
MarkFireChanged() (defined in ORKFramework.Inventory)ORKFramework.Inventory
MoneyCount (defined in ORKFramework.Inventory)ORKFramework.Inventory
Owner (defined in ORKFramework.Inventory)ORKFramework.Inventory
Remove(List< IShortcut > list, bool showNotification, bool showConsole) (defined in ORKFramework.Inventory)ORKFramework.Inventory
Remove(IShortcut item, int quantity, bool showNotification, bool showConsole) (defined in ORKFramework.Inventory)ORKFramework.Inventory
RemoveAccess(IShortcut item, int quantity, bool showNotification, bool showConsole) (defined in ORKFramework.Inventory)ORKFramework.Inventory
RemoveItemType(int typeID, bool removeSubTypes, bool removeMoney, bool removeItems, bool removeWeapons, bool removeArmor, bool showNotification, bool showConsole) (defined in ORKFramework.Inventory)ORKFramework.Inventory
SaveGame()ORKFramework.Inventory
SetMoney(int id, int quantity, bool showNotification, bool showConsole) (defined in ORKFramework.Inventory)ORKFramework.Inventory
SetMoneyAccess(int id, int quantity, bool showNotification, bool showConsole) (defined in ORKFramework.Inventory)ORKFramework.Inventory
SetTimestamp(ITimestamp shortcut) (defined in ORKFramework.Inventory)ORKFramework.Inventory
showNotifications (defined in ORKFramework.Inventory)ORKFramework.Inventory
Space (defined in ORKFramework.Inventory)ORKFramework.Inventory
SubMoney(int id, int quantity, bool showNotification, bool showConsole) (defined in ORKFramework.Inventory)ORKFramework.Inventory
SubMoneyAccess(int id, int quantity, bool showNotification, bool showConsole) (defined in ORKFramework.Inventory)ORKFramework.Inventory
TotalSpace (defined in ORKFramework.Inventory)ORKFramework.Inventory
UseAddType (defined in ORKFramework.Inventory)ORKFramework.Inventory
Weapons (defined in ORKFramework.Inventory)ORKFramework.Inventory