ORK Framework  2.29.3
API Documentation
ORKFramework.PlayerControlSettings Class Reference
Inheritance diagram for ORKFramework.PlayerControlSettings:
ORKFramework.BaseData ORKFramework.IBaseData

Public Member Functions

override void SetData (DataObject data)
 Sets the variables of the class using a ORKFramework.DataObject. More...
bool IsButtonControl ()
bool IsMouseControl ()
void AddPlayerControl (GameObject player)
void AddControlComponent (GameObject player)
void RemovePlayerControl (GameObject player)
void RemoveControlComponent (GameObject player)
- Public Member Functions inherited from ORKFramework.BaseData
virtual DataObject GetData ()
 Gets a ORKFramework.DataObject representing the class. More...
virtual void EditorAutoSetup (string fieldName)
 Called for all fields using the autoSetup option of the ORKFramework.ORKEditorLayoutAttribute. More...

Public Attributes

PlayerControlType type = PlayerControlType.Button
bool sceneChangeBlockControl = true
bool sceneChangeDestroyPlayer = false
bool moveDead = true
bool useSpeed = true
float runSpeed = 8.0f
float gravity = Physics.gravity.y
float speedSmoothing = 10.0f
ButtonPlayerControlSettings buttonController = new ButtonPlayerControlSettings()
MousePlayerControlSettings mouseController = new MousePlayerControlSettings()

Member Function Documentation

◆ SetData()

override void ORKFramework.PlayerControlSettings.SetData ( DataObject  data)

Sets the variables of the class using a ORKFramework.DataObject.

dataORKFramework.DataObject containing the data.

Reimplemented from ORKFramework.BaseData.