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| ActiveBattleMenu (Combatant owner, int menuID) |
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string | GetTitle () |
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ChoiceContent | GetCombatantChoice (Combatant combatant) |
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void | Clear () |
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void | Close () |
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void | CloseSilent () |
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void | Reset (bool call) |
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void | CombatantRemoved (Combatant combatant) |
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void | SortTargets () |
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bool | ShowOKButton (GUIBox origin) |
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bool | ShowCancelButton (GUIBox origin) |
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bool | IsOKButtonActive (GUIBox origin) |
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bool | IsCancelButtonActive (GUIBox origin) |
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void | Show () |
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void | Show (bool reset) |
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void | ShowOther (int otherMenuID) |
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void | Show (List< BMItem > list, int selection, BattleMenuMode mode) |
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void | FocusGained (GUIBox origin) |
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void | FocusLost (GUIBox origin) |
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void | OutOfBoxClick (GUIBox origin) |
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void | Closed (GUIBox origin) |
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void | Back () |
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bool | ExternalStoreCurrent (BattleMenuMode nextMode) |
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void | StoreReset () |
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void | StoreBack () |
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void | CreateChoices () |
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void | ChoiceSelected (int index, GUIBox origin) |
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void | SelectionChanged (int index, GUIBox origin) |
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void | Canceled (GUIBox origin) |
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bool | CombatantClicked (Combatant combatant) |
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bool | CombatantCursorOver (Combatant combatant, bool changed) |
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bool | Tick (GUIBox origin) |
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bool | UnfocusedTick (GUIBox origin) |
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bool | NotControlableTick (GUIBox origin) |
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void | ChangeAbilityLevel (int change) |
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void | SetRayPoint (Vector3 point) |
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bool | StartTargetSelection (IShortcut shortcut, bool blockBattleCamera) |
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bool | StartTargetSelection (IShortcut shortcut, bool blockBattleCamera, bool useGroupTarget, bool useIndividualTarget) |
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void | StopTargetSelection () |
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void | StartGridMoveSelection (GridMoveShortcut gridMoveShortcut, bool backToMenu, bool canCancel) |
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void | EndGridMoveSelection (bool accepted) |
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void | EndGridMoveSelectionClose (bool accepted) |
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void | StartGridOrientationSelection (GridOrientationShortcut gridOrientationShortcut, bool backToMenu) |
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void | EndGridOrientationSelection (bool accepted) |
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void | EndGridOrientationSelectionClose (bool accepted) |
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void | StartGridExamine (BattleGridCellComponent selectedCell, bool backToMenu) |
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void | EndGridExamineClose () |
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void | StartGridTargetCellSelection (IShortcut shortcut, bool blockBattleCamera) |
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void | EndGridTargetCellSelection (bool accepted) |
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void | Dropped (DragInfo drag) |
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bool | DroppedOnCombatant (Combatant c, DragInfo drag) |
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bool | DroppedToWorld (Vector3 position, DragInfo drag) |
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void | AddAction (BaseAction action) |
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