ORK Framework  2.27.1
API Documentation
ORKFramework.ValueInputChoice Class Reference
Inheritance diagram for ORKFramework.ValueInputChoice:
ORKFramework.BaseData ORKFramework.IChoice ORKFramework.IValueInputChoice ORKFramework.IBaseData ORKFramework.IChoiceSimple

Public Member Functions

bool Tick (GUIBox origin)
 
bool UnfocusedTick (GUIBox origin)
 
bool NotControlableTick (GUIBox origin)
 
bool ShowOKButton (GUIBox origin)
 
bool ShowCancelButton (GUIBox origin)
 
bool IsOKButtonActive (GUIBox origin)
 
bool IsCancelButtonActive (GUIBox origin)
 
void Show (BaseEvent baseEvent, VariableHandler variableHandler, int next)
 
void Show ()
 
void FocusGained (GUIBox origin)
 
void FocusLost (GUIBox origin)
 
void OutOfBoxClick (GUIBox origin)
 
void Closed (GUIBox origin)
 
void EventStopped ()
 
void ChoiceSelected (int index, GUIBox origin)
 
void SelectionChanged (int index, GUIBox origin)
 
void Canceled (GUIBox origin)
 
void ValueInputChanged (int index, GUIBox origin)
 
- Public Member Functions inherited from ORKFramework.BaseData
virtual DataObject GetData ()
 Gets a ORKFramework.DataObject representing the class. More...
 
virtual void SetData (DataObject data)
 Sets the variables of the class using a ORKFramework.DataObject. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for all fields using the autoSetup option of the ORKFramework.ORKEditorLayoutAttribute. More...
 

Public Attributes

int guiBoxID = 0
 
bool lockFocus = false
 
bool useSpeaker = false
 
int actorID = 0
 
bool atActorPosition = false
 
string posChildName = ""
 
Vector2 posOff = Vector2.zero
 
bool speakerName = false
 
bool speakerPortrait = false
 
int portraitType = 0
 
bool ownPortraitPosition = false
 
PortraitPosition portraitPosition
 
bool useTitle = false
 
string [] title
 
bool outputToConsole = false
 
int consoleTypeID = 0
 
string [] message = ArrayHelper.CreateArray(ORK.Languages.Count, "")
 
bool useAudio = false
 
int clipID = 0
 
bool stopAudio = true
 
bool onSpeaker = false
 
string childName = ""
 
PlayAudioSettings audio
 
bool allowCancel = false
 
int cancelNext = -1
 
GameVariableInput [] input = new GameVariableInput[] {new GameVariableInput()}