ORK Framework  2.25.1
API Documentation
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123456789]
 CORKFramework.ActionResults
 CORKFramework.Animations.AnimInfo
 CORKFramework.AssetLookUp
 CORKFramework.AssetSource
 CORKFramework.AssetSource< AudioClip >
 CORKFramework.AssetSource< Font >
 CORKFramework.AssetSource< GameObject >
 CORKFramework.AssetSource< GUISkin >
 CORKFramework.AssetSource< Material >
 CORKFramework.AssetSource< ORKBattleEndEvent >
 CORKFramework.AssetSource< ORKBattleEvent >
 CORKFramework.AssetSource< ORKBattleStartEvent >
 CORKFramework.AssetSource< ORKGameEvent >
 CORKFramework.AssetSource< ORKMoveEvent >
 CORKFramework.AssetSource< ORKPhaseChangeEvent >
 CORKFramework.AssetSource< Texture >
 CORKFramework.AssetSource< Texture2D >
 CORKFramework.AssetSourceCache
 CAttribute
 CORKFramework.AttributeHelper
 CORKFramework.AttributeTraits
 CORKFramework.BaseAssetSource
 CORKFramework.BaseAssetSource< T >
 CORKFramework.UI.BaseLabel
 CORKFramework.UI.BaseValueInput
 CORKFramework.BattleActionHandler
 CORKFramework.AI.BattleAICall
 CORKFramework.BattleGridCellRow
 CORKFramework.UI.BMItem
 CORKFramework.ChoiceContent
 CORKFramework.Combatants.CombatantAnimations
 CORKFramework.Combatants.CombatantGrid
 CORKFramework.CombatantHandler
 CORKFramework.UI.CombatantPrefabViewInstance
 CORKFramework.ConsoleHandler
 CORKFramework.ConsoleLine
 CORKFramework.Events.ContinueStep
 CORKFramework.ControlHandler
 CORKFramework.CoreIShortcut
 CORKFramework.DataHandler
 CORKFramework.DataMoveInformation
 CORKFramework.DataObjectUsed to handle data from IBaseData objects for XML serialization. Supported types:
 CORKFramework.DragHandler
 CORKFramework.DragInfo
 CORKFramework.EventStartObject
 CORKFramework.FloatFader
 CORKFramework.FlyingTextGroup< ORKFramework.FlyingTextSettings >
 CORKFramework.FlyingTextGroup< ORKFramework.StatusEffectFlyingTextSettings >
 CORKFramework.FlyingTextGroup< ORKFramework.StatusValueFlyingTextSettings >
 CORKFramework.FlyingTextPositionIndex
 CORKFramework.FormulaCall
 CORKFramework.GridCellEventCall
 CORKFramework.GridCellEventHandler
 CORKFramework.GridPath
 CORKFramework.GridPathFinder
 CORKFramework.GroupGridFormation
 CORKFramework.GroupGridFormationPosition
 CORKFramework.GUIBaseLayout
 CORKFramework.GUIBoxContent
 CORKFramework.GUIHandler
 CORKFramework.GUILayoutBaseAlignment
 CORKFramework.HeaderContent
 CORKFramework.HUDInstance
 CORKFramework.HUDWrapper
 CORKFramework.IAssetBundleAssetSource
 CORKFramework.IBaseDataXML data serialization interface. Use this if you want to serialize a class that already has a parent class or need special treatment of XML data serialization
 CORKFramework.ICastTime
 CORKFramework.IChoiceDragSort
 CORKFramework.IChoiceDrop
 CORKFramework.IChoiceOpen
 CORKFramework.IChoiceSimple
 CIComparer
 CIComparer< KeyValuePair< int, float >>
 CIComparer< KeyValuePair< TKey, TValue >>
 CORKFramework.ICompressionHandler
 CORKFramework.IContentSimple
 CORKFramework.AttributeTraits.ID
 CORKFramework.IDragOrigin
 CIEquatable
 CORKFramework.Events.IEventStarter
 CORKFramework.IGridHelper
 CORKFramework.IGUILayoutContent
 CORKFramework.IInventoryExchange
 CORKFramework.ImageFader
 CORKFramework.IMarkNewContent
 CORKFramework.InteractionHandler
 CORKFramework.Interpolate
 CORKFramework.IPortrait
 CORKFramework.IPortraitContent
 CORKFramework.IQuantityCallback
 CORKFramework.IRenameable
 CORKFramework.ISaveDataInterface used for saving/loading data with a save game. This doesn't automatically save the data - it still has to be included into the save game somewhere (e.g. the GameHandler class)
 CORKFramework.ISecurityHandler
 CISerializationCallbackReceiver
 CORKFramework.IStatusChanged
 CORKFramework.Events.IStepUpdate
 CORKFramework.ITabChoice
 CORKFramework.ITargetRange
 CORKFramework.IUseCostDisplay
 CORKFramework.IValueInputChoice
 CORKFramework.IVariableSource
 CORKFramework.MenuHandler
 CMonoBehaviour
 CORKFramework.UI.MultiContent
 CORKFramework.UI.MultiContentFormat
 CORKFramework.UI.MultiContentIcon
 CORKFramework.UI.MultiHUDContent
 CORKFramework.UI.MultiNavigationHUDContent
 CORKFramework.UI.MultiQuestHUDContent
 CORKFramework.MusicClip
 CORKFramework.MusicClipStored
 CORKFramework.NewUIPool
 CORKFramework.NodeInfo
 CORKFramework.ORKHolds all ORK project and in-game data. Use it to access everything ORK related data and procedures
 CORKFramework.ORKCore
 CORKFramework.ORKDataFile
 CPointerInputModule
 CORKFramework.UI.PrefabViewInstance
 CORKFramework.PreviewValues
 CORKFramework.Menu.QuantityData
 CORKFramework.RaycastOutput
 CORKFramework.ReflectionTypeHandler
 CORKFramework.RemoveTemporaryAbility
 CORKFramework.RuntimeLineGridHighlight
 CORKFramework.SaveGameHandler
 CORKFramework.ScreenFader
 CScriptableObject
 CORKFramework.SelectedDataHandler
 CORKFramework.SelectedTargets
 CORKFramework.ShortcutSlotOrigin
 CORKFramework.SortIDDataType
 CORKFramework.StatusChangeInformation
 CORKFramework.StatusPreview
 CORKFramework.StatusPreviewInformation
 CORKFramework.StatusValueChangeInformation
 CORKFramework.StatusValueChangeSource
 CORKFramework.TargetHighlight
 CORKFramework.TextFormat
 CORKFramework.TooltipHandler
 CORKFramework.TouchControl
 CORKFramework.UIMatrix
 CORKFramework.UseBlock
 CORKFramework.Vector2Fader
 CORKFramework.Watermark
 CORKFramework.XML.XMLParser