ORK Framework  2.24.0
API Documentation
Package ORKFramework.Behaviours

Classes

class  ActorEventMover
 
class  ActorEventRigidbody
 
class  ActorEventRotator
 
class  ActorEventScaler
 
class  AddCombatant
 
class  AreaComponent
 
class  BaseBattleComponent
 
class  BaseCameraControl
 
class  BaseColliderZone
 
class  BaseConditionComponent
 
class  BaseInteraction
 
class  BasePlayerControl
 
class  BattleComponent
 
class  BattleGridCellComponent
 
class  BattleGridComponent
 
class  BlockCombatantSpawn
 
class  ButtonPlayerController
 
class  CameraBorder
 
class  CameraEvent
 
class  CameraEventMover
 
class  CenterEventMover
 
class  CollisionCamera
 
class  ColorFader
 
class  CombatantComponent
 
class  CombatantSpawner
 
class  CombatantTriggerComponent
 
class  ControlHUDElementComponent
 
class  DamageBase
 
class  DamageDealer
 
class  DamageZone
 
class  EquipmentViewer
 
class  EventFader
 
class  EventInteraction
 
class  FirstPersonCamera
 
class  FlyingText
 
class  GameEventTicker
 
class  GameStarter
 
class  GUIBoxComponent
 
class  InteractionController
 
class  InteractionForwarder
 
class  ItemCollector
 
class  MousePlayerController
 
class  MoveAIArea
 
class  MoveAIComponent
 
class  MoveToInteractionComponent
 
class  MusicPlayer
 
class  NavHUDComponent
 
class  NavHUDElementComponent
 
class  NoCameraControl
 
class  NoClickMove
 
class  NoFlashComponent
 
class  NoRandomPatrol
 
class  ObjectVariablesComponent
 
class  ORKInputModule
 
class  PlaceOnGround
 
class  RandomBattleArea
 
class  RealTimeBattleArea
 
class  SavePoint
 
class  SceneChanger
 
class  SceneID
 
class  SceneObjectComponent
 
class  ShakeEventMover
 
class  ShopInteraction
 
class  SimpleMove
 
class  SmoothFollow
 
class  SmoothLookAt
 
class  SpawnerData
 
class  SpawnPoint
 
class  TargetBlinker
 
class  TopDownBorderCamera
 
class  TouchCamera
 
class  UIChoiceButtonComponent
 
class  UIPoolComponent
 
class  UpdateUISlider
 
class  UpdateUIText
 
class  VariableEvent
 

Functions

delegate void GetColorFade (ref float time, ref bool reverting)
 
delegate void SceneChangeInfoNotify (bool inOldScene, bool beforeFade, SceneLoadType loadType)