ORK Framework  2.25.2
API Documentation
ORKFramework.Events.Steps Namespace Reference

Classes

class  ActivateDamageDealerStep
 
class  ActivateObjectStep
 
class  AddActionComboStep
 
class  AddAIBehaviourSlot
 
class  AddAIBehaviourStep
 
class  AddAIRulesetSlot
 
class  AddAIRulesetStep
 
class  AddCombatantStep
 
class  AddComponentStep
 
class  AddConsoleLineStep
 
class  AddControlComponentStep
 
class  AddExperienceRewardStep
 
class  AddForceRigidbodyStep
 
class  AddLootStep
 
class  AddNeededIngredientsStep
 
class  AddNormalSVRewardStep
 
class  AddQuestStep
 
class  AddRecipeOutcomeStep
 
class  AddResearchTreeStep
 
class  AddTargetToActionStep
 
class  AddTemporaryAbilityStep
 
class  AddToBestiaryStep
 
class  AddToInventoryStep
 
class  AddToItemBoxStep
 
class  AddTorqueRigidbodyStep
 
class  AddToShopStep
 
class  AtkAttributeToVariableStep
 
class  AutoAnimationEventStep
 
class  AutoArrangeShortcutsStep
 
class  AutoLoadGameStep
 
class  AutoSaveGameStep
 
class  BaseEventCheckStep
 
class  BaseEventStep
 
class  BestiaryCountToVariableStep
 
class  BestiaryDialogueStep
 
class  BlinkObjectStep
 
class  BlockAbilityReuseStep
 
class  BlockActiveTimeStep
 
class  BlockAIBehaviourSlot
 
class  BlockAIRulesetSlot
 
class  BlockBattleAIStep
 
class  BlockCameraControlStep
 
class  BlockControlMapsStep
 
class  BlockControlMapStep
 
class  BlockHUDStep
 
class  BlockInputKeyStep
 
class  BlockItemReuseStep
 
class  BlockMoveAIStep
 
class  BlockPlayerControlStep
 
class  BreakGridFormationStep
 
class  CalculateStep
 
class  CallBattleEventStep
 
class  CallFunctionStep
 
class  CallGlobalEventStep
 
class  CallMenuScreenStep
 
class  CallMoveEventStep
 
class  CallPluginStep
 
class  CallSaveLoadMenuStep
 
class  CameraControlTargetStep
 
class  CancelAbilityCastStep
 
class  CancelDeathStep
 
class  CanContinueStep
 
class  CanUseActionStep
 
class  CanUseRecipeStep
 
class  ChanceForkStep
 
class  ChangeActionBarStep
 
class  ChangeActionTimeRunningStep
 
class  ChangeActionTimeStep
 
class  ChangeActiveGroupStep
 
class  ChangeAggressionStateStep
 
class  ChangeAIBehaviourSlot
 
class  ChangeAIControlledStep
 
class  ChangeAIRulesetSlot
 
class  ChangeAreaStep
 
class  ChangeBattleStatisticStep
 
class  ChangeBattleTypeStep
 
class  ChangeBlockedPartStep
 
class  ChangeBlockedViewerStep
 
class  ChangeCameraOptionsStep
 
class  ChangeCameraPositionStep
 
class  ChangeClassStep
 
class  ChangeDefenceAttributeStep
 
class  ChangeEquipDurabilityStep
 
class  ChangeEquipmentPartStep
 
class  ChangeEquipmentStep
 
class  ChangeEquipStatusValueStep
 
class  ChangeFactionStep
 
class  ChangeFactionSympathyStep
 
class  ChangeFieldsStep
 
class  ChangeFoundObjectsStep
 
class  ChangeGameVariableStep
 
class  ChangeGlobalVolumeStep
 
class  ChangeGravityStep
 
class  ChangeGridMoveRangeStep
 
class  ChangeImageColorStep
 
class  ChangeImagePositionStep
 
class  ChangeInventoryDurabilityStep
 
class  ChangeItemBoxIDStep
 
class  ChangeLastTargetStep
 
class  ChangeMaxBattleGroupStep
 
class  ChangeMoveAIModeStep
 
class  ChangeMoveAIStep
 
class  ChangeMusicStep
 
class  ChangeMusicVolumeStep
 
class  ChangeNavMeshTargetStep
 
class  ChangePositionStep
 
class  ChangeQuestStatusStep
 
class  ChangeRotationStep
 
class  ChangeScaleStep
 
class  ChangeSceneIDStep
 
class  ChangeSelectedDataNameStep
 
class  ChangeSelectedDurabilityStep
 
class  ChangeShortcutListStep
 
class  ChangeShortcutStep
 
class  ChangeSoundVolumeStep
 
class  ChangeStatusEffectStep
 
class  ChangeStatusValueStep
 
class  ChangeTaskCountStep
 
class  ChangeTaskStatusStep
 
class  ChangeTimeScaleStep
 
class  ChangeTurnValueStep
 
class  CheckActionBarStep
 
class  CheckActionTimeStep
 
class  CheckAngleStep
 
class  CheckAutoSlotStep
 
class  CheckBattleAdvantageStep
 
class  CheckBestiaryCountStep
 
class  CheckBestiaryStep
 
class  CheckChanceStep
 
class  CheckCombatantSpeedStep
 
class  CheckCombatantStep
 
class  CheckComponentEnableStep
 
class  CheckDifficultyStep
 
class  CheckDistanceStep
 
class  CheckEquipDurabilityStep
 
class  CheckEquipmentStep
 
class  CheckFactionStep
 
class  CheckFactionSympathyStep
 
class  CheckFieldsStep
 
class  CheckFunctionStep
 
class  CheckGameVariableStep
 
class  CheckGridCellTypeStep
 
class  CheckGridDistanceStep
 
class  CheckGridPathStartStep
 
class  CheckGroupSizeStep
 
class  CheckGroupStep
 
class  CheckHeightDifferencesStep
 
class  CheckInventoryDurabilityStep
 
class  CheckItemBoxStep
 
class  CheckLanguageStep
 
class  CheckMaxBattleGroupStep
 
class  CheckMoveAICautionStep
 
class  CheckMoveAIDetectionStep
 
class  CheckMoveAIFleeStep
 
class  CheckMoveAIHuntingStep
 
class  CheckMoveAITargetStep
 
class  CheckObjectLayerStep
 
class  CheckObjectNameStep
 
class  CheckOrientation
 
class  CheckPartAvailableStep
 
class  CheckPartLockedStep
 
class  CheckPlayerStep
 
class  CheckQuestConditionStep
 
class  CheckSceneStep
 
class  CheckSelectedDurabilityStep
 
class  CheckShopStockStep
 
class  CheckShortcutStep
 
class  CheckStatisticStep
 
class  CheckStatusStep
 
class  CheckTaskActivateStep
 
class  CheckTaskFailStep
 
class  CheckTaskFinishStep
 
class  CheckTransformStep
 
class  CheckTurnStep
 
class  CheckTurnValueStep
 
class  CheckUserStep
 
class  CheckValueStep
 
class  ClearAbilityReuseStep
 
class  ClearBattleActionsStep
 
class  ClearBattleGainsStep
 
class  ClearBattleStatisticStep
 
class  ClearConsoleStep
 
class  ClearGameVariablesStep
 
class  ClearGridPathStep
 
class  ClearInventoryStep
 
class  ClearItemReuseStep
 
class  ClearSelectedDataStep
 
class  ClearShopDataStep
 
class  ClearStatisticStep
 
class  CloseAllDialoguesStep
 
class  CloseBattleGainsStep
 
class  CloseItemCollectionStep
 
class  CloseMenuScreenStep
 
class  CloseShopStep
 
class  CollectBattleGainsStep
 
class  CollisionCameraStep
 
class  CombatantAnimationStep
 
class  CombatantPortraitSetStep
 
class  CombatantSelectionDialogueStep
 
class  CombatantTriggerTimeStep
 
class  CommentStep
 
class  CompareStatusValueStep
 
class  ConsumeCostsStep
 
class  ConsumeGridPathCostStep
 
class  ContinueStep
 
class  CoreEventStep
 
class  CreateGroupStep
 
class  CurveMoveStep
 
class  CurveRotationStep
 
class  CustomStatisticStep
 
class  DamageMultiplierStep
 
class  DeathAnimationEventStep
 
class  DebugStep
 
class  DefAttributeToVariableStep
 
class  DeleteAutoSaveStep
 
class  DeleteSaveGameStep
 
class  DespawnCombatantSpawnerStep
 
class  DestroyCombatantsStep
 
class  DestroyGroupMembersStep
 
class  DestroyObjectStep
 
class  DestroyPlayerStep
 
class  DestroyPrefabStep
 
class  DistanceToVariableStep
 
class  DropItemsStep
 
class  EmitParticlesStep
 
class  EnableAutoAttackStep
 
class  EnableComponentStep
 
class  EndBattleActionStep
 
class  EndBattleStep
 
class  EndGridPathsStep
 
class  EndPhaseStep
 
class  EndTurnStep
 
class  EquipmentForkStep
 
class  EquipmentViewerCombatantStep
 
class  EventStepHelper
 
class  ExchangeInventoryMoneyStep
 
class  ExitGameStep
 
class  ExplosionRigidbodyStep
 
class  FadeObjectStep
 
class  FadeScreenStep
 
class  FieldToVariableStep
 
class  ForgetAbilityStep
 
class  ForgetAbilityTreeStep
 
class  ForgetLogTextStep
 
class  ForgetRecipeStep
 
class  FormulaToVariableStep
 
class  FoundObjectsCountStep
 
class  FunctionToVariableStep
 
class  GameOverStep
 
class  GameVariableForkStep
 
class  GetCombatantGainsStep
 
class  GridCellEventStep
 
class  GridCellFromCoordinateStep
 
class  GridCellToVariableStep
 
class  GridDirectionRotationStep
 
class  GridFormationFinishedStep
 
class  GridFormationPossibleStep
 
class  GridMoveOutOfRangeStep
 
class  GridOrientationSelectionStep
 
class  GridRotateToTargetStep
 
class  HasActionComboStep
 
class  HasAutoSaveGameStep
 
class  HasCombatantTriggerStep
 
class  HasGridPathLeftStep
 
class  HasInInventoryStep
 
class  HasPlayerControlStep
 
class  HasPlayerPrefsStep
 
class  HasQuestStep
 
class  HasResearchStep
 
class  HideMemberStep
 
class  InCameraTransitionStep
 
class  InCombatantTriggerStep
 
class  InGridFormationPositionStep
 
class  InGridFormationStep
 
class  InitialCameraPositionStep
 
class  InitializeToLevelStep
 
class  InUseRangeStep
 
class  InventoryToVariableStep
 
class  IsActionTimeRunningStep
 
class  IsAggressiveStep
 
class  IsAIControlledStep
 
class  IsBattleAIBlockedStep
 
class  IsBattleFinishedStep
 
class  IsBattleMemberStep
 
class  IsCameraOrthographicStep
 
class  IsCastingAbilityStep
 
class  IsCastingItemStep
 
class  IsEnemyStep
 
class  IsGridBattleStep
 
class  IsGridCellBlockedStep
 
class  IsGridCellEmptyStep
 
class  IsGridFormationLeaderStep
 
class  IsHiddenMemberStep
 
class  IsItemCollectedStep
 
class  IsLockedBattleMemberStep
 
class  IsMemberStep
 
class  IsMenuOpenStep
 
class  IsShopOpenStep
 
class  IsVisibleStep
 
class  JoinActiveGroupStep
 
class  JoinBattleGroupStep
 
class  JoinBattleStep
 
class  KnowsLogTextStep
 
class  KnowsRecipeStep
 
class  LearnAbilityStep
 
class  LearnAbilityTreeStep
 
class  LearnActionAbilityStep
 
class  LearnLogTextStep
 
class  LearnRecipeStep
 
class  LeaveActiveGroupStep
 
class  LeaveBattleGroupStep
 
class  LeaveBattleStep
 
class  LegacyAnimationStep
 
class  LevelUpStep
 
class  LoadItemBoxStep
 
class  LoadSceneStep
 
class  LoadVariablesStep
 
class  LockBattleMemberStep
 
class  LockEquipmentPartStep
 
class  LookAtEnemiesStep
 
class  MarkAsTemporaryStep
 
class  MecanimAnimationStep
 
class  MountCameraStep
 
class  MountObjectStep
 
class  MoveAIStartPositionModeStep
 
class  MoveDirectionStep
 
class  NavigationMarkerStep
 
class  NavMeshWarpStep
 
class  NoTimeConsumeStep
 
class  NoUseCostsStep
 
class  ObjectVisibleStep
 
class  OpenShopStep
 
class  ORKEventStepAttribute
 
class  OrthographicCameraStep
 
class  PlaceAtSpotsStep
 
class  PlaceOnGridStep
 
class  PlaceSpotsOnGroundStep
 
class  PlayerGridPlacementStep
 
class  PlaySoundStep
 
class  PositionForceRigidbodyStep
 
class  ProgressResearchStep
 
class  QuestChoiceStep
 
class  QuestConditionForkStep
 
class  RandomStep
 
class  RaycastObjectStep
 
class  RaycastToVariableStep
 
class  ReFindObjectsStep
 
class  RegenerateStep
 
class  RemoveActionComboStep
 
class  RemoveAIBehaviourSlot
 
class  RemoveAIBehaviourStep
 
class  RemoveAIRulesetSlot
 
class  RemoveAIRulesetStep
 
class  RemoveComponentStep
 
class  RemoveControlComponentStep
 
class  RemoveFromBestiaryStep
 
class  RemoveFromInventoryStep
 
class  RemoveFromItemBoxStep
 
class  RemoveGridPathStep
 
class  RemoveGroupStep
 
class  RemoveImageStep
 
class  RemoveItemBoxDataStep
 
class  RemoveItemTypeStep
 
class  RemoveNeededIngredientsStep
 
class  RemovePlayerPrefsStep
 
class  RemoveQuestStep
 
class  RemoveResearchTreeStep
 
class  RemoveSceneDataStep
 
class  RemoveTemporaryAbilityStep
 
class  RemoveTemporaryStep
 
class  ResetActionCombosStep
 
class  ResetCombatantStatusStep
 
class  ResetMoveAITargetStep
 
class  RestoreControlStep
 
class  ReviveAnimationEventStep
 
class  ReviveStep
 
class  RotateCameraAroundStep
 
class  RotateToStep
 
class  SearchCombatantsStep
 
class  SearchObjectsStep
 
class  SelectAbilityStep
 
class  SelectBaseAttackStep
 
class  SelectCombatantStep
 
class  SelectCounterAttackStep
 
class  SelectedDataChoiceStep
 
class  SelectedDataCountStep
 
class  SelectEquipmentStep
 
class  SelectGameObjectStep
 
class  SelectItemStep
 
class  SendMessageStep
 
class  SetAttackedByStep
 
class  SetBattleGridStep
 
class  SetBattleSceneIDStep
 
class  SetCombatantNameStep
 
class  SetExchangeRateStep
 
class  SetFloatPlayerPrefsStep
 
class  SetGridCellCombatantStep
 
class  SetGridPathsStep
 
class  SetIntPlayerPrefsStep
 
class  SetInventoryMoneyStep
 
class  SetKilledByStep
 
class  SetMoveAITargetStep
 
class  SetMoveAIWaypointsStep
 
class  SetObjectLayerStep
 
class  SetPlayerStep
 
class  SetScenePositionStep
 
class  SetStringPlayerPrefsStep
 
class  ShakeCameraStep
 
class  ShakeObjectStep
 
class  ShowBattleGridStep
 
class  ShowDialogueStep
 
class  ShowFlyingTextStep
 
class  ShowImageStep
 
class  SpawnCombatantsStep
 
class  SpawnCombatantStep
 
class  SpawnGroupMembersStep
 
class  SpawnPlayerStep
 
class  SpawnPrefabStep
 
class  StartBattleStep
 
class  StartCombatantSpawnerStep
 
class  StartItemCollectorStep
 
class  StatisticToVariableStep
 
class  StatusForkStep
 
class  StatusValueToVariableStep
 
class  StopBattleActionsStep
 
class  StopMoveAIStep
 
class  StopMovementStep
 
class  StopRigidbodyStep
 
class  StopSoundStep
 
class  StoreCombatantCellStep
 
class  StoreGridCellsStep
 
class  StoreGridPathStep
 
class  StoreItemBoxStep
 
class  StoreMusicStep
 
class  StoreSceneStep
 
class  StoreSelectedDataNameStep
 
class  StoreVariablesStep
 
class  SwapGridCellCombatantsStep
 
class  SwitchPlayerStep
 
class  TaskConditionForkStep
 
class  TeleportChoiceStep
 
class  TeleportToStep
 
class  ToggleBattleCameraStep
 
class  TransferPlayerControlStep
 
class  TransformToVariableStep
 
class  UnequipAIBehaviourStep
 
class  UnequipAIRulesetStep
 
class  UnequipSelectedDataStep
 
class  UpdateGridFormationStep
 
class  UseAbilityCalculationStep
 
class  UseBattleActionStep
 
class  UseGridFormationRotationStep
 
class  UseGridFormationStep
 
class  UseItemCalculationStep
 
class  UseRecipeStep
 
class  ValueInputDialogueStep
 
class  VariableToTransformStep
 
class  VariableToVariableStep
 
class  WaitForInputForkStep
 
class  WaitForInputStep
 
class  WaitStep